Originally created for the PS2 back in 2002 by the well-known Sucker Punch studios. Sly Cooper is set in a real world environment that is populated by anthropomorphic animals. Sly Cooper himself is a young adult raccoon and a descendant in a line of master thieves. Sly uses the ‘Thievius Raccoonus’ to learn his family’s secrets and tricks. Sly places a great value on his friendships with the beloved Bentley and Murray who help him in all of his mischievous doings.
The game saw a huge graphical boost on it’s re release on the PS3 and i’m glad to say that the HD graphics have transferred onto the beautiful Vita OLED screen flawlessly. The game almost looks as good as last year’s Thieves in Time which was built for the Vita. I didn’t notice any noticeable slow-down which made me incredibly happy, considering the game chugged quite a lot on the PS3. As far as I can tell, the game is split into 2 different applications. Sly Cooper 1 and 2 are bunched together and Sly Cooper 3 is singled out on it’s own. This wasn’t an issue for me but some people might find it relevant. Cutscenes don’t utilise the entire display but I didn’t feel that this lowered the experience.
In the original game, you are tasked with tracking down the hidden pages of the family heirloom. These pages have been scattered across the world and it’s your choice how to find them. In true Sly Cooper style, you’re based within a central hub of operations with different doors leading to levels. Each world is styled differently and you have to collect a certain number of keys before you can progress to the next world. The first game does extremely well to vary up the gameplay, for instance, you can take part in a standard platforming level and then be thrust into a twin-stick shooter.