Developed by Ready at Dawn and SCE Santa Monica Studio and published by Sony Computer Entertainment, The Order: 1886 is a new IP coming exclusively to the PlayStation 4. First announced at least year’s E3, I had the chance to go hands on with the demo for this upcoming third person shooter.
The back alleys of Central London. I duck into cover behind a stone pillar and begin readying my weapon. It bears a striking resemblance to the World War I era Lewis automatic machine gun; a rifle best known for its distinctive top-mounted drum-pan magazine. But this is no ordinary rifle. As shots ring out from across street I spot enemy movement on the rooftops above – rebels. I take aim and fire; a fine, white colored mist enshrouds my enemies, momentarily disorienting them. I use this opportunity to fire again, only this time I fire off a single short range flare. Upon contact, my missile ignites the white cloud in a 2500°C ball of flame, reducing my attackers to cinders. This is the Essex M86 “Thermite Rifle” and this… is the world of The Order: 1886.
After concluding the introductory skirmish, my avatar and a team of three others were forced to seek refuge in an abandoned building as rebel reinforcements began to arrive. I was given very little introduction to these characters outside of their names: there was my player character, Galahad; an older, grey-haired gentleman, Sebastian; a female character, Isabeau; and a Frenchman by the name of Lafayette. Set in an alternate history London where technology has far surpassed that of its real world historical counterpart, my teammates carried all manner of exotic weaponry and were even dressed in analogous era-appropriate fashions. Who we were fighting and why was kept unknown to me.