The world is in chaos. The Rhogar are invading from another dimension; sent by a vengeful fallen god seeking to enslave and control humanity, taking over a world where man seeks to banish evil from all humans. In a chance to seek redemption, convicted criminal Harkyn is released from prison by his mentor Kaslo, as the pair seek to stop the invasion and save the realm. Through both their world and the realm of the Rhogar, Harkyn faces innumerable foes of size and strength in order to banish the demons, prevent the enslavement of the human race, and atone for his sins once and for all. CI Games in conjunction with Deck13 Interactive boldly strike out with this new fantasy hack-and-slash game that swings hard and strikes true.
As expected from a game set in a medieval fantasy world, Lords of the Fallen is presented as bleak and dark; a gritty and unrelenting place littered with ruin and chaos. Skies are cloudy and grey, and the only illumination is by fire or the glow of a monster’s eyes, or by the gleaming metal of weaponry and armour. Trees and plants sprout twisted limbs in the air, bereft of life and as grey as the walls and skies above. Some areas are shrouded in mist or smoke that wafts through and obscures, fading as the character approaches. It is not a happy place indeed, and it really sets the tone for the game.
For a game only available on the new generation of consoles (and PC, don’t worry, they didn’t forget you either), there were rare moments where Lords of the Fallen did not feel as polished as it could have been; textures lacked in certain points, characters’ faces did not look as realistic, and even gameplay stuttered. These were rare though, and for the most part the game manages to keep up and provide great visuals throughout.