Expectations are a funny thing. As an example, if you told me that the minds who brought us Megaman, Onimusha and Dead Rising was working with the some of the key talent behind Metroid Prime on a new game, I’d be pretty excited and ReCore is that game.
ReCore takes place sometime in the future. Earth has been ravaged by a disease called Dust Devil, and forced many of its inhabitants into space. You play as Joule, who wakes to find that most of the Corebots have gone rogue, Far Eden is far from habitable and that other human colonists are nowhere to be found. You’ll have to join force with Mack, a loyal Corebot who somehow didn’t go rogue, to survive the harsh world against those that are against humans from living on it.
The story of ReCore is a pretty interesting concept with some intriguing mysteries but also fairly typical science fiction fare. Most players with some experience in the genre will be able to see where most of the characters’ arcs are going and will discover twists long before they are revealed if they think about it hard enough. Far Eden itself is a rather drab locale but rightly so given the story, and numerous audio logs give great backstory to the world. And despite this rather standard story, it does proide a good backing for Joule to explore Far Eden, even if the story takes an abrupt halt through the middle of the game which I’ll touch upon later.