Former GameSpot journalist and current independent developer, Dan Hindes, detailed his upcoming game, Wildfire while providing insight into the Australian independent development industry.
What is your role in Wildfire’s development?
I am the programmer and designer. That means I design all the mechanics and then I try and figure out how to make them work in the actual game itself. I am also the team lead, so I’m co-ordinating the work of all the other members of the team. We have a terrain artist, character sprite animator, musician and sound designer. They’re all in different parts of the country – or countries – and they bring their work in and I fit them in the system, and feedback from them.
How do you feel the fact that the team is all spread affects the game’s development?