While it’s not necessarily the case that a every game should have some kind of co-op mode, it’s safe to say it doesn’t hurt. Misery loves company and even a bad or average game can be made better if you’re sharing the experience with a friend. Still, there are some otherwise great games that leave you scratching your head as to why developers didn’t give players the option of bringing a friend in to help.
Ubisoft’s Prince of Persia reboot wasn’t received as warmly as some might have hoped. However, it’s possible some of the ire directed towards the game could have been mitigated if the reboot had brought some sort of co-op mode to the franchise – the entire game sees Elika run around with the titular Prince anyway. She follows him through the world and fights alongside him in combat, why not add some multiplayer fun to the game by allowing a second player to take control of her. It certainly would have added an interesting dimension to the game’s divisive ending if nothing else.
People Can Fly’s sci-fi romp has its fans but has generally been written off a misfire for the developer. The game actually included a cooperative horde mode but it’s not easy to imagine Bulletstorm finding a warmer reception if that co-op functionality had been extended to the main campaign. Grayson already spends most of the game fighting alongside Ishi and Trishka, making them controllable by a second player seems like it could add a lot of fun. Keeping Bulletstorm’s combo and scoring systems in mind, it’s not that far of a stretch to imagine an alternate reality where the game became a co-op classic instead of a short-lived solo adventure.