We got to spend some time with Tacoma behind closed doors at E3. Tacoma is set on an abandoned transfer space station 200,000 miles away from Earth, Tacoma is truly another pedigree charm from the talents behind Gone Home, carrying similar themes, yet attempting to tell a completely new story that feels refreshing enough to definitely warrant interest when it releases in 2017.
It’s clear that Fullbright have learned a lot from Gone Home, with additional interaction elements present in Tacoma, yet making sure the story is still front and foremost in the game. As soon as we stepped onto the Tacoma space station, we were treated to an area that was just teeming with atmosphere. Floating in the zero gravity, interacting and inspecting objects, and co-ordinating with an unstable AI called Odin, the introduction alone was miles ahead of Fullbright’s previous effort.
Tacoma wears its influences on its sleeve, with atmosphere that drips of homages to Aliens, Moon and 2001: A Space Odyssey. However, this is where Fullbright turns a corner, by subverting these homages and creating something new and different. Playing Gone Home I immediately thought it to be a more thriller/horror game, especially with the setting and atmosphere, and it was my own fault that I automatically associated such themes with its corresponding genres. Walking through the space station of Tacoma, I felt an Alien vibe, but the story is far from it.