The Elder Scrolls V: Skyrim’s reputation as one of the more engrossing role-playing journeys is iron clad, and there’s no changing that. It’s the sole reason it keeps rearing its head. A remaster, a Switch version and, of course, Skyrim VR. The trouble with translating such an enormous world to virtual reality is always going to be locomotion.
Prior to my hands-on, I was quickly run through the game’s controls. I’d wield magic in my left hand, a sword in my right. Snap looking was to be expected, but honestly, my heart sank a little bit when I was told “teleport with this button” as he gestured to the main button on the Move controller. Of course, I shouldn’t have been surprised, this is par for the course with a technology still very much in its infancy. As a result, this isn’t the pinnacle for Skyrim, the world that’s already been realised a number of times before in arguably better ways.
As jarring as it is, instant teleporting is rather simple to master and I quickly found myself zipping around the game world. Ahead of me, I caught glimpse of a large door, but before I could ascend the cobblestone steps that lead there, I heard a dragon’s bellowing roar overhead as my eyes quickly darted to find it. Though it was a mile away, its scale was still impressive. I doubt the demo offered the chance to fight it, but I figured I wouldn’t tempt fate lest I fast become a charcoal briquette or worse.I ran up the steps to see what laid behind the door.