There are still a great many kinks to iron out for virtual-reality. It’s a developing technology that isn’t likely to meet its fullest potential anytime soon. The cost involved at a consumer level just doesn’t make it feasible. So, in situations like these, we make do.
PlayStation VR and its contemporaries, such as the Vive, are kicking down doors and giving us some deep, immersive examples of what can be done with the technology. Of course, as I discovered through Skyrim, it can sometimes sadly feel off-kilter as that lack of motion manages to stymy any sense that you’re there and present in a glorious, created space.
Two games I played at Ubisoft’s booth leads me to believe they’ve got a pretty good handle on what limits this technology and how to best work around it. Both running on HTC Vive I got to go hands-on with Transference, the eerie psychological romp with Elijah Wood’s name stamped on it, as well as Space Junkies. From its name, I expected some cute chibi outer space scavenging sim. Instead, I got a carefully crafted and high-octane arena shooter that lets you zip about in microgravity. They’re starkly different, though it has to be said they’re in the upper echelon of their respected genres.