Super Mario 64 is one of the first games that I can remember playing (properly). Sure, I played Super Mario 1, 2, and 3 and a bunch of other games before that, but Super Mario 64 is the first game that I remember being truly captivated by. I would constantly go back and try to find the laststar or find a hidden area that I’d never seen before. It was a time before online guides and relied on your sense of discovery in order to find hidden areas and new stars.
Ever since, I’ve been longing for a game like Super Mario 64. One where every level (or Kingdom) feels like a brand new adventure where you literally don’t know what’s around the corner. Sure, Mario Sunshine as well as Galaxy 1/2 were great games, but they didn’t provide me with that sense of wonder and mystery like Super Mario 64 did.Whilst I was always confident that Super Mario Odyssey was going to be an amazing game, I’m now fairly confident that it could go down as the best Super Mario game of all time. It takes the things that Super Mario 64 great (the many different worlds, brilliant platforming and sense of discovery/exploration) and expands them even further, with many different new and iconic enemies that you can now capture as well as a number of new gameplay techniques that push the series forward.
Earlier this week, I spent almost two hours playing through Super Mario Odyssey. Previously, I’d had about 30 minutes hands on with New Donk City (The Metro Kingdom) and Tostarena (The Sand Kingdom), but I got to sit down and actually explore the newly announced Bonneton (The Cap Kingdom), Mount Volbono (The Luncheon Kingdom) and Bubblaine (The Seaside Kingdom).Bonneton is the black and white Kingdom where you first discover Cappy. As far as I know, it’s an area to learn the ropes of Mario’s expanded moveset. Mario has more moves in his arsenal than ever before. Not only are all of his iconic jumps from Super Mario 64 back, the addition of Cappy (as well as the motion controls) allows him to use Cappy to reach extended areas and attack in new ways.