When we last left B.J. Blazkowicz and his ragtag group of rebels, they’d just taken down the demented Nazi doctor known as Deathshead. Despite being a major win for the Kreisau Circle, the time I spent with The New Colossus made it immediately apparent that their triumph had done little to slow down the Nazi war machine. In this brief hands-on demo, BJ has just infiltrated the now Nazi-fortified New Orleans in an attempt to contact and recruit a man named Horton, the leader of a New Orleans resistance group.
From what I got to play, The New Colossus appears to remain faithful to its predecessor while leaning even harder into the series penchant for absurdity with grandiose cutscenes, gratuitous violence and ridiculous gadgetry. Given The New Order’s success, it really seems like MachineGames have (deservedly) been given free reign to swing for the fences creatively and it really shows with the additions they’ve made. Here’s what’s new in Wolfenstein II.
Locked and Loaded
In Wolfenstein: The New Order, the weight, feel and impact of the guns felt great – however, the upgrade options for the majority of weapons felt a bit limited. I was pleased to see in The New Colossus that there was not only a lot more variety when it came to improving your arsenal but also in how these upgrades could be implemented when fighting against the Third Reich.