It’s pretty obvious at this point that the new God of War game has some serious differences to any that have come before it, but it’s not until you pick up the game that you realise that almost everything outside of the name and the main character have seen massive changes in design. Everything from the characters, to the camera, to the controls have changed.
I spent about two hours with the game and was consistently shocked from start to finish with just how much has been tweaked, added and removed from the previous God of War games.
KRATOS CAN’T JUMP
Yep, you read that right. Jumping has been a huge part of the previous God of War combat system, but Kratos can no longer jump in combat. He’s instead much more grounded and feels heavier in combat. Kratos can jump down off ledges or across gaps, but only when the circle button prompt appears. Whilst this feels like a step back (Kratos obviously forgot how to jump traveling across the world), it definitely makes the combat feel completely different and it’s probably a change that the series needed.