God Of War has always been one of my favourite franchises. Whilst I was feeling a little burnt out by the time Ascension had been and gone, I would have totally been ready for a brand new game that followed in the footsteps of the previous mainline trilogy.
Alas, it was not meant to be, with Santa Monica Studios revealing they’d be completely revamping the series. Despite this, getting my hands on with the game in the past week, I felt strangely at home. Whilst it was clear immediately that this wasn’t the God of War I’d fallen in love with so many years ago, there was enough there to connect the series with the former games. I was first introduced to the new setting with a lengthy cutscene, which set the scene for Kratos. Kratos is a changed man, both geographically and philosophically distant from when we last saw him, and has a brand new dynamic with his son Atreus.The story seems a bit basic, but I don’t doubt that there will be a few twists and turns along the way. The premise of the new game is, basically, for Kratos to accompany Atreus to spread his mother’s ashes atop a sacred mountain. The big question here is just who Atreus’ mother is, but I feel like that’s been kept under wraps on purpose for now.
Combat is without a doubt the core of the God of War experience and it’s what’s changed the most with this game. You’ll now be using an impressively sized axe to mow down enemies; but instead of aimlessly swinging away you’ll have to put a bit more thought into how you carry out combat.While I walked away enjoying the new combat, I’m honestly not sure if it’ll be able to keep my interest the whole way through – though this might be me being slightly less amenable to change given how much I loved the previous games.