Last week, we got to speak to the Creative Director of Far Cry 5, Dan Hay. We spoke to him about what makes Far Cry 5 crazier than ever, how micro-transansactions play a role in the game, the importance of Far Cry 3 and obviously we had to ask him about the possibility of a Far Cry game coming to Australia.
HOW FAR CRY 5 IS DIFFERENT TO THE OTHER GAMES
Sometimes when you try and build a Far Cry, you try and calculate a number of systems that could play on each other. I don’t know that we’ve really understood just how generous the opportunities are in this game. We’ve built so many systems in this game that can collide. Things such as guns for hire, fangs for fire, co-op, the fact that you can now fly and have dog fights in the air. The only way that I can explain the difference is that with Far Cry 3, 4 and Primal, when you sat down to interview someone, you’d know where they were in the story, but with this game, you literally have to ask what they’ve just done, because they literally could have tackled any mission in a number of ways. It’s equally terrifying and awesome.
ON ANOTHER BLOOD DRAGON GAME RELEASING
There’s a style or feeling of that we have with the Far Cry brand. Every time we offer something, we try and make it so that you’re never going to know where we’re going to next, which is hard because gamers are so smart. Nobody ever saw Blood Dragon coming, nobody saw Nepal, nobody ever saw we were going to go 12,000 years into the past. It’s the same when we offer DLC. It’s something we try to do with the brand. Even when we try and talk about Montana. One person said “Let’s do Montana” and then another chimed in and said “Why would we Montana. Nobody knows anything about it” and I thought “wait a minute, that sounds exactly like Far Cry”.