Recently we had the chance to check out Undead Labs’ upcoming sequel, State of Decay 2, in turn going through the motions of trying to survive the zombie apocalypse and engaging in some multiplayer co-op shenanigans. During the preview session we got to sit down with Undead Labs’ founder, Jeff Strain, and talk all things State of Decay, its influences, and what Xbox Game Pass can do for the game. Here’s what he said!
Coming off of what was a hugely successful game in the original State of Decay, what were your main aims with the sequel?
We have this kind of phrase that guides what we do called ‘deepen the fantasy’. State of Decay was an attempt to model that survival fantasy — to give you the tools to put your own survival plan into practice and see how it turned out. And so making a sequel to the original, our goal was to take that further — to give you more tools, to make the simulation more realistic, to make your choices more meaningful, to further integrate the way other characters are related to you and the way they develop relationships around you. That was really what we wanted to do, and obviously the other big goal was to bring that multiplayer component that everybody wanted in the first one and that we wanted in the first one.