A user of the Japanese Pokemon Go field test has data-mined a bunch of new information from the APK. Some of the more interesting information includes the fact that all original 151 Pokemon will be included in the game. There will be achievements which include things such a walking a certain distance or capturing a certain amount of Pokemon. You can find a bunch more information below.
There are 151 Pokemon data files in the game. All are the original Gen I Pokemon, unfortunately. Classed into normal, legendary, and mythic.
232 moves, 95 of which are ‘quick’ moves. These include moves that are not in the game in the original RBY games e.g. Moonblast. THERE MAY BE 2 MOVES PER POKEMON (Warning: this is not directly confirmed, only implied.)
Someone found a dodge function. Moves may not have 100% accuracy.
7 “natures” have been discovered in the game. These are Stoic, Guardian, Assassin, Raider, Protector, Sentry, and Champion.
All Pokemon types, including Fairy, Dark, and Steel, are included in the files.
Evolution works by collecting “evolution shards” from wild Pokemon to get “evolution stones”. May or may not be unique for each Pokemon.
The game keeps track of several factors like Ingress, including distance walked, eggs hatched, etc. This might affect, say, egg-hatching.
There will be trainer customization. Example skin. There are in total 52 items (23,328 unique combinations)
A variable related to the PokeNav has been found.
IAPs spotted include “ball”, “medicine”, “food” bundles and “gem” packs. There are 4 tiers.
Items include Pokeballs, Potions, Max Revive, 3 battle items, and 5 types of Berries (Razz, Bluk, Nanab, Pinap, Wepear). All these berries are introduced in Gen III, and they have no battle effects in the main game. Separated into 6 categories: Pokeball, Food(berries?), Medicine, Boost, Utilities, Camera.
The trainer level cap seems to be at 50 for now. Inventory limit is 1000 for items, and 500 for Pokemon and eggs.
The menu includes the Pokedex, Pokemon, and Items. Game engine is built on Unity.
The teams are blue, red, and yellow.
DAMAGE variables are included in the files. Also: “PokemonAttack baseDef indivDef PokemonDefense”. CPs seem to be unique to each individual Pokemon, and higher CP means a harder catch. Most likely stands for “Combat Points”.
A variable called “Gym Points” was found. No idea what this means.
Biomes (courtesy of /u/DonniesCatch) can be found, including locations like “Train Station” or “Hospital”. Separate biomes seem to have different backgrounds for Pokemon encounters/gym battles. Bonus pic.
From the game map screenshots, there seem to be a day-night cycle.
The above information comes courtesy of Reddit user Juxlos
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