baldur's gate 3 review

Baldur’s Gate 3 Patch 5 Is Out Now With A New Epilogue And Performance Improvements

The game that keeps on giving.

Larian Studios has unleashed its latest major update for Baldur’s Gate III, introducing a huge number of improvements across all versions of the game long with a nice serving of all-new content and even game modes.

Patch 5 is out now on both PC and PS5 and comes complete with an entirely new Epilogue for the game, taking place after the defeat of the final foe and giving players the opportunity to get some more closure with their band of allies. Two new gameplay modes have also been added, Honour Mode and Custom Mode.

The update also includes a number of performance improvements, starting with the addition of dynamic resolution support on PS5, as well as tweaks made for machines with low VRAM/RAM (thus accommodating the upcoming Xbox Series S release) and tightening of performance in the notorious Act III.

We won’t share the full list of changes and updates here as it’s enormous and absolutely rife with spoilers, but here are some of the highlights:

Baldur’s Gate 3 Patch 5

Main Highlights

  • Epilogue: An entirely new section at the end of the game after the defeat of the final enemy that aims to provide a well-deserved sense of closure with your allies.
  • Two new play modes: Honour Mode and Custom Mode.
  • Many performance improvements, particularly in Act III.
  • Added dynamic resolution for PS5.
  • Players playing on machines with low VRAM/RAM should see improved performance.
  • The game is now available in Korean!
  • While at camp, you can now access and manage the inventories of companions who aren’t in your active party.
  • Added a brand new fight in Ramazith’s Tower
  • Orin’s outfit now drops as loot and is wearable by anyone. We also gave it a suitably disgusting description and name.
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Other (Spoiler-Free) Highlights

  • Shadowheart will always be the owner of the artefact during the tutorial if she is a follower.
  • Becoming half-illithid will now also visually affect your eyes.
  • Basic Action variations (e.g. a free version of Dash that you can perform because of a class feature) that share a hotkey by default will now gain a hotkey according to a certain priority order.
  • Fixed a bug where party members would sometimes not change back into the armour set they were displaying before entering camp.
  • Improved the physics of characters and walls to prevent NPCs being able to shoot through ceilings inside houses.
  • The loading screen art now unlocks gradually as you progress through the game.
  • Fixed the puzzle in Cazador’s Palace.
  • Fixed the screen going black during Astarion’s endgame romance scene.
  • Added some additional audio and cinematic work to the intimate scene with the drow in Sharess’ Caress.
  • Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat.