Remedy has just dropped a big new update for Alan Wake II, the first for the year, adding a highly-requested Chapter Select feature that’s sure to help out those still cleaning up their trophy/achievement lists.
The update also includes some settings to tweak the intensity of some of the game’s visual effects, as well as a laundry lists of tweaks and fixes to gameplay and visuals along with some handy performance optimisations across both PC and PS5/Xbox Series.
You can read more about the update here or see the full list of changes below:
Alan Wake 2 Update 1.0.15
You can now choose to play any mission in the game that you have previously unlocked.
Using this feature loads a pre-made save game regardless of your own progression.
This means that item progression and inventory will be pre-determined depending on the mission.
You will keep your previous manual saves (remember to keep at least one manual save with your previous progression if you wish to retain it).
Added Chapter Select menu.
Added option to choose between Low and Normal horror flash visual and audio intensity.
Gameplay and missions
Fixed an issue in The Final Draft (New Game Plus) where if the player already had Saga’s crossbow in their inventory, they could not complete/open all required Cult Stashes and thus couldn’t get the Lighthouse Key from the final Cult Stash.
Fixed an issue where the player could get stuck if they opened the notification about having finished watching the final Koskela brothers’ advert:
During RE09 Deerfest when you go to the Oh Deer Diner, the last Koskela commercial is shown and you are given a prompt that you can see it in the Mind Place, but if you press the touchpad as instructed to view it in the Mind Place, nothing happens, and your controls are frozen. The issue remains until you reload the last save.
Fixed an issue where the player was not able to collect all the clues around Nightingale’s body.
The objects required for the Overlap ritual in RE03 Local Girl can now only be picked up after the player finds their respective clues.
The 10th Echo Scene after meeting Casey in the alley now unlocks properly.
Players now receive the Coffee World Mug Charm in the The Final Chapter (New Game+) instead of a duplicate Hammer Charm.
Fixed the camera perspective on opened Cult stashes, so the note on the lid is now legible.
Additional fix for the Cynthia profiling not being available if the player exits the diorama too quickly in the Nursing Home.
Resolved an issue in RE05 Old Gods where players could pick up the fuse in the basement from a locked container without solving the attached combination lock puzzle.
Propane tanks will no longer reappear after reloading the game in Watery. Less explosions, less fun, but a smoother game.
Gave Saga a chance to gain more resources in the RE10 Come Home mission in the subway station.
Added missing descriptions for some case files in the Case Cabinet in Saga’s Mind Place.
Fixed a multitude of issues with Meta Case clues.
Added descriptions for cases that are in progress to the Case Cabinet files.
Igniting a flare while hiding in Safe Haven will now be seen as a hostile player action and collapse the Safe Haven if enemies are nearby.
Fixed an issue with the player camera occasionally “micro jittering” when rotating the camera in Prologue.
Removing the fun. It’s the beginning of the year. Explosions will no longer deal damage through doors.
Prevent players from accidentally boosting the flashlight and wasting batteries when picking it up.
FBI Service pistol and Revolver now deal enough damage to make cultists’ masks fly off with one, carefully aimed shot. F*ck yeah!
Curtain Call. Not the best album. Fixed curtains being incorrectly closed in the Theater Hall in some instances.
Fixed an issue where the crossbow with double-barrel upgrade was not being holstered properly.
Saga’s phone conversations can’t be interrupted by switching the Flashlight on and off anymore.
The item pickup indicator has been re-tuned, so the indicator should be more easily visible now.
The player can no longer run off the ledge behind the Monitoring Station in Cauldron Lake.
Fixed an issue where Fadeouts in the Poet’s Cinema Theater would sit in the air or inside of the theater seats. That was too spooky.
Fixed a, well, uh, issue with a rogue boot moving along the Cynthia boss fight arena.
Fixed an issue in IN05 Room 665 where items from a Tim Breaker’s stash could be picked up through the wall in Room 101.
Fixed an issue where the wolves would get killed instantly by approaching the cliff at the Radio Tower in Watery.
Fixed an issue where the player could get stuck in Norman’s room in the Bright Falls Nursing Home.
Fixed an issue where the doors at the Bright Falls Wellness Center kept opening at the wrong time. It’s not spooky season yet.