torus

Melbourne’s Iconic Torus Games Is Ending Development After Nearly 30 Years

End of an era.

Torus Games, a Melbourne game development institution with a near-30-year history and 146 games developed across 40 platforms, has been “effectively shuttered” with eight employees let go.

The news comes via a post on X from journalist and Eureka Prize winner Jack Ryan, who also shared that Torus’ founder Bill McIntosh will remain in place for now to “take care of things” as business continues for the time being, and that the studio had a number of projects in recent discussion but had been unable to kick anything into gear.

Torus Games’ lengthy list of credits, both as a support studio and as as lead, includes the likes of LEGO 2K Drive, World War Z, The Lost World: Jurassic Park, Spider-Man: Battle for New York and a huge number of games based on globally-recognised brands and IP like Disney, Cartoon Network, Barbie, Dreamworks and more for nearly 50 high-profile publishing and development clients over its many years. It’s also been considered something of a filter for emerging game dev talent.

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Torus has been around longer than a number of local developers have been alive, so it’s incredibly sad to see the doors effectively shut amidst a year that’s already been especially cruel in the industry. In the scant few times I’ve interacted with the team or even visited the studio it’s been nothing but a warm reception, and hopefully everyone let go is able to land on their feet.

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