After already failing to launch alongside the PC version and then being delayed again, the console version of Cities: Skylines II has just been pushed back once more, and this time there’s no target in sight for when it’ll arrive.
“Dear Console Players,” begins a message from developer Paradox announcing that the game has now slipped from its previous October 2024 launch window and been delayed indefinitely.
“We wanted to update you on the console release schedule. Unfortunately, we have not yet met the stability and performance targets we set for the console release. Without a Release Candidate (RC), we are now unable to meet an October release window.
“While we are making slow but steady progress, there are still unresolved issues impacting the game in ways that harm the player experience we want to deliver. We expect to receive a new RC, which will undergo a thorough review in August. This evaluation will determine whether we can begin the submission process and provide a solid release date, or if further issues need to be addressed.
“We understand this is disappointing, and it’s not what we had hoped for either. However, we are committed to keeping you informed throughout this development process, even if the updates aren’t always what we’d like.
“Thank you for your understanding and support.”
Cities: Skylines II released in October last year for PC, famously with its own launch issues that Paradox believed were worth suffering through to get the game out, and it’s had a healthy amount of updates and improvements in the time since, including a rather amusing solution for a widespread problem with in-game rents skyrocketing – outright removing landlords from the game. At the time of writing, the game still maintains a “mixed” user rating on Steam.
If you’re hanging to play the game and have a PC capable of running it, you can pick it up right now at a discount.