Remedy has published a new half-yearly financial report dating January to June 2024, and in it has offered some small updates on the progress of its in-development projects, including Control 2 and the Max Payne 1&2 remake.
The report reveals that Control 2 has now progressed to the “production readiness stage,” which according to Remedy means that a core development team is forming, plans are being finalised and a playable build of the game that highlights important features has been delivered to support the company showcasing it to potential investors. The next phase of the game would be the full production stage, where development begins in earnest with a larger team.
And that’s exactly where the report states that the Max Payne 1&2 remake is at right now, having progressed from production readiness to the full production stage – meaning work is full steam ahead and the team is working toward completing an “alpha” build of the game that functions from beginning to end in a very early state.
Lastly, the company’s mysterious multiplayer title, Codename Condor remains in full production. Multiple maps mission types are reportedly already in progress, and the studio is increasing its internal and external playtesting.
All of this comes after Remedy recently cancelled another of its multiplayer projects, Codename Kestrel, in order to increase the focus on the above three titles.
Remedy’s half-yearly report also reveals that Alan Wake 2 is yet to recoup its development and marketing expenses, but says that it’s clawed back “most of” them at the time of publishing. It does call out the game’s Night Springs expansion as a highlight for the last quarter of the report, thanks to “excellent” press reviews and fan feedback, though, and will no doubt get an injection when the long-awaited physical version of the game launches in October.
Brodie gave Alan Wake 2 a huge 9.5/10 in our review last year, saying, “While I’m sure there were countless drafts and edits throughout the journey to this point, this Alan Wake II is proof that great things come to those who wait. Like breaking through after a thirteen year stretch of writer’s block, I can only imagine the sense of relief in letting this monster of a game loose.”