It’s no secret that The Sinking City was an okay game but had a wealth of performance issues. Given that it was a pretty ambitious open world game, I’d wondered how it would fare on the Nintendo Switch when it came out on that console some time later.
Developer Frogwares have released an extensive video detailing the Switch version of the game, and it’s a surprisingly thorough rundown on what makes the Switch version better
Some more technical adjustments, like changing the type of antialiasing to save on processing costs are mentioned. But feedback from the console versions, released in June earlier this year, has shaped how Frogwares has approached the port. Gyroscopic aiming for combat, as well as use of the touchscreen for the case book and inventory, will be in the Switch version.
Producer Serge Chervonnyi had the following to say about it:
We did our best to optimize the game and ensure it runs at a stable 30 frames throughout. We also improved combat a bit to have more weight and feel. Weapons now have new gunshot sounds, improved recoil and new visual effects. We also did our best to improve the game from people’s feedback. So things like crowd behavior and pedestrian AI has been tweaked along with all around additional levels of polishing and bug fixing.
It was not confirmed whether these improvements would be coming to other versions.
The Sinking City is available now for Playstation 4, Xbox One and PC. I reviewed it previously. The Nintendo Switch version has yet to be dated.