Star Wars Jedi: Fallen Order Will Have Boss Battles And Draws Combat Inspiration From Metroid & Zelda Wind Waker

At the Star Wars Jedi: Fallen Order panel over the weekend, the developers mentioned that combat would be key in the story-driven action-adventure game.

We didn’t get a look at gameplay, but speaking to Game Director, Stig Asmussen, we learnt a little bit about what we can expect to see when it comes to combat in the game.

We do know that the game will have boss battles and what sounds like different ways to tackle enemies, which seems like it will change as the game progresses and you get different abilities.

Ewan: And combat’s obviously very central to it as well. I think “combat is key,” you said during the panel earlier today. You mentioned as well that it’s thoughtful combat? What exactly is thoughtful combat? Is it kind of methodical, in that sense?

It means you really have to understand not only the enemy that you’re going up against, but the group of enemies, and they each have their own strengths, and they each have their own weaknesses. You have to figure out what tools that you have in your skill set to best take them down,” said Asmussen.

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“A lot of it’s influenced by, you know — If you look at a game like Zelda Wind Waker, as you get different abilities, each enemy is crafted in a certain way, or even Metroid, or something like that, the enemies are crafted in a certain way that once you upgrade, you can think about how you’re going to approach them differently, and maybe they aren’t as big a challenge as they were at one point.” continued Asmussen.

“Then it becomes, well how do we make that work in Star Wars, because we can’t go out and make all these mechanic-oriented AI to fight against. They have to be authentic and real, in Star Wars,” continued Asmussen.

Ewan: Do we see boss battles at all? Is that something that emerges?

Yes, certainly. There’ll be bosses in the game,” said Asmussen in regards to boss battles in the game.