While demonstrating Ghost Recon: Breakpoint to our group in Paris, Lead Development Tester Sébastien Le Prestre ran us through a short demo in which the Ghosts had to secure a person of interest located within a hostile compound.
The playthrough obviously took a stealthier approach to demonstrate the new gameplay features, but during my playthrough with some other players, things didn’t go quite as smoothly.
ALL OF OUR EXCLUSIVE GHOST RECON: BREAKPOINT COVERAGE:
What’s perhaps the best indicator of how Breakpoint is built is just how different our two playthroughs went. Someone on my team accidentally shot an unsuppressed weapon, which alerted the whole compound to our presence, but there were no fail states and no need to restart the mission. Instead, we had to adapt to a more combat heavy approach on-the-fly.
This idea of approaching each mission as you see fit was one of the highest priorities when creating Breakpoint.
This freedom carries over to the choice as to whether or not you tackle missions by yourself or with friends which are completely optional, says Laura Cordrey, Community Developer on Breakpoint.
Laura – Yeah and freedom of choice as well is really important for us, so, you can live that fully solo experience. You can live the coop experience with friends. It is something our players enjoyed in Wildlands and it fit really well into the narrative.
But Nouredine Abboud, Executive Producer also believes that this player choice is paramount to delivering the “Breakpoint” experience in all its authenticity. Such choice is supported by the new features in the game coming from Wildlands.
Nouredine – And the game features like the impact of the terrain on you, the prone camo where you can hide in the mud, the carry body where you carrying the guys with you, [these] were features we didn’t have in the previous game and that do not carry the difficulty but carry the feeling, the Breakpoint feeling.
The choice of approach is yours when Tom Clancy’s Ghost Recon: Breakpoint first releases Friday, October 4th later this year.
PRESS START SAW AN EARLY SNEAK PEEK OF GHOST RECON: BREAKPOINT AT UBISOFT IN PARIS, FRANCE. JAMES’ FLIGHTS AND ACCOMMODATION WERE PROVIDED BY UBISOFT.