Ghost Recon: Breakpoint throws the Ghosts into a hostile world where it’s not just bullets that kill you. A brand new direction from where Wildlands took the series, what separates Breakpoint from all the previous Ghost Recon games is just how differently it treats things.
It’s clear there’s more to this game than what was in Wildlands, and it’s all these things that makes me so keen for Breakpoint. On that note, here are five major reasons why I’m excited for Ghost Recon: Breakpoint and what I can’t wait to see in the main game
ALL OF OUR EXCLUSIVE GHOST RECON: BREAKPOINT COVERAGE:
One of the major new features is the bivouac which feeds into so many of the new features of Breakpoint. The ‘vac allows players to more or less set up a portable base camp that allows them to plan out their approach to an enemy outpost or an integral mission. It’s here that you’ll be able to share inventory between your co-op mates if you’ve got any with you, as well as select your loadout and class.
I mention your loadout and class because both of those are selectable in Breakpoint, allowing you to change up your approach if one isn’t working for you, or even changing them to approach a mission differently. Given that Breakpoint can be played entirely solo, it’s a great idea that won’t lead to any mid-game regrets with your class selections.
STEALTH IS MUCH MORE VIABLE NOW
That’s not to say stealth wasn’t viable in previous Ghost Recon games. Of course, it was. But the new features in Breakpoint lend themselves much better to stealth gameplay. In previous Ghost Recon games, you’d have AI companions when you were playing solo. Not in Breakpoint – you’ll have a true solo experience when playing by yourself. No more clumsy AI messing up your approach.
But it’s not just that aspect that helps Breakpoint also has a whole bunch of new gameplay features that were requested heaps in Wildlands, that have now been implemented here, according to Laura Cordrey, Community Developer. You’ll be able to move bodies around to make sure you don’t arouse suspicion and go prone to camouflage yourself and initiate stealth takedowns.
THE NARRATIVE AND THE MYSTERIES SURROUNDING IT
The story of Breakpoint intrigues me. There are just so many questions surrounding just how or why these things have happened. The biggest question for me is why are there rogue Ghosts like Jon Bernthal’s Cole Walker, and why are they using technology that (in the previous game) was directly responsible for many of their own problems?
Nouredine Abboud, Executive Producer on Breakpoint, emphasised that there’s more to Walker than we’ve seen thus far and even to Jace Skell himself, the man behind all of this precarious technology. What’s even more encouraging about Ubisoft’s approach is that they’ve got plans in the long term to bring new mysteries and characters to the plot as we progress through Breakpoint.
EXPLORING A BRAND NEW ISLAND MAP IN AUROA
I’ve heard nothing but praise for how Ubisoft managed to capture the look and feel of Bolivia in Ghost Recon: Wildlands. But in Breakpoint, we have a new archipelago called Auroa, which is situated in the middle of the Pacific. In the demo I played of Breakpoint, I got to infiltrate an enemy outpost and secure it, but I didn’t get to explore Auroa and see what it had to offer.
We’ve already seen a wide variety of terrain and locales but we haven’t seen much more of the other factions, besides the Wolves, that’ll be on Auroa. Abboud has assured me that there are a number of factions interacting on Auroa and I can’t wait to explore the island, uncover its secrets and find everything hidden away in this dense playground.
THE POST-GAME, INCLUDING RAIDS AND DRONE ARENA
There’s nothing worse than finishing a game and finding out there’s not much more to do, especially if it’s a game you want to keep coming back to. If Wildlands was anything like Breakpoint, we’re in for a huge post-launch offering. There’ll be heaps to do on Auroa involving the linear story, obviously, but speaking to some of the key creatives behind Breakpoint it was obvious the team has a lot planned for the coming months, maybe even years. At base, you’re guaranteed to have some missions drop into the game daily, as confirmed to me by the team.
Two more concepts from my time in Paris were easily the idea of Raids, which have never been done before in a Ghost Recon game as well as Drone Arenas, which involve “bigger and badder drones” than you’d see in the main game. Mixing the realistic with the kooky did wonder for games like Rainbow Six Siege, and I’m beyond keen to see how this translates into Breakpoint.
I’ve given five reasons why I’m excited about Ghost Recon Breakpoint, but you’ll be able to play it when it releases in five months on October 4th 2019.
PRESS START SAW AN EARLY SNEAK PEEK OF GHOST RECON: BREAKPOINT AT UBISOFT IN PARIS, FRANCE. JAMES’ FLIGHTS AND ACCOMMODATION WERE PROVIDED BY UBISOFT.