When speaking to The Coalition’s Creative Director, Chuck Osieja about the evolution of the Gears of War multiplayer, he revealed to us that they purposely built an enemy into the game that mimicked the actions of pro players throughout playtesting. Whilst he didn’t think that this was something that players would pick up on while playing through the game, he definitely thought that it would help prepare players for the much faster paced multiplayer.
“We have a new enemy called the Juvie which is a new enemy in the game that’s actually designed to mimic pro players in the campaign. What happens is that most people will play the campaign and then go into the multiplayer, but they can’t handle players who wall-bounce. So with the Juvies, we actually created something that mimics how pro players wall-bounce through the environment so that you’re already getting trained in the campaign, so that when you get into multiplayer, you’re actually more competent because you’re already used to tracking enemies that move around the map.” Osieja said about a brand new enemy that is designed to improve your skills.