Alien isn’t exactly a stranger to the video game format, but when it comes to games, the IP is a hit and miss. Last year Sega launched Aliens: Colonial Marines, which received a lot of negative publicity for both the franchise and its publisher, but can Sega deliver on this new, yet classic take on this franchise? For reference to players, Alien and Aliens can actually be seen as separate sub-IP’s, as action-based titles are often based on James Cameron’s sequel Aliens, whereas horror-based titles are usually based around the tense tone of Ridley Scott’s original film Alien. A small fun fact, but none the less a small look into how the franchise is set up.
Sega and Gamescom delivered us a short-demo based on the challenge mode of the game, and from what we’ve played Alien: Isolation seems to deliver on its promises. After standing in line we were presented with the choice between the PS4 and PC/X1 versions, after which we chose to sample the PS4 version of the game. Funny enough Sega did seem to have twice as much PS4’s set up than any other platform. After choosing our platform we were led into a dark room in which we would be able to test out 10 minutes of the gameplay for ourselves.
After looking through the control scheme and a quick loading screen we were introduced to Alien: Isolation’s challenge mode, in which the objective was to survive and complete optional secondary objectives. The secondary objectives consisted of collecting 2 ID tags, not using the motion tracker and locking down the stairwell. Not using the motion tracker proved to be impossible for me though, as the Alien seemed incredibly agile and intelligent so I chose to follow his current location instead, which many players will likely resort to as the AI of Isolation is pretty impressive.