Recently, I got the chance to go hands on with the early launch version of Metrocide, a cyberpunk stealth game by homegrown developer Flat Earth Games. For the purposes of this preview, I’ll be focusing on the early stages of the prologue.
Upon starting the game, you’re thrown right into the thick of it. A cutscene (given in comic panel format) reveals that your character, T.J. Trench, has gotten into a spot of trouble and has to flee the city. To do that, you’ll need to find Trench’s contact and buy travel papers. But those papers cost money, and without any, you’ll have to make cash by doing what contract killers do best.
So I embarked on my first contract. Easy enough, I thought, find the target and take them out without alerting civilians, or doing it in view of a security camera or the police. After tailing the target around for a while, we chanced upon a quiet street and I killed them. Moments later, I myself get shot dead, the victim of a vigilante. And so I had to return to my contact and pick up a new contract.