Over the weekend ID Software ran a closed beta for the reboot of the founding fathers of the first person shooting genre, DOOM. We were only able to get a small taste of the multiplayer portion of the game and although my time with the game was brief, I cannot wait to dive into the full release. Here’s why.
I was given a choice between two different multiplayer modes. Team Deathmatch was the first that I tried and was pretty stock-standard as far as the rules of Team Deathmatch go. Warpath was the second mode on offer. The easiest way to describe it being a mode where you have to capture & hold a position, but with a number of set pieces taking place around the map.I can’t recall a time that I have played a game mode like Warpath and I have to say I heavily enjoyed it. I constantly felt like there was the threat of being attacked. On one hand there were times when I was in an open space in which attack could come from all direction. There were also times where I was in quite close quarters with my opponents which resulted in absolute carnage.
I never had any issues finding matches which is a rare for a beta, and matches always ran smoothly. Whilst I always had the worst connection, I never felt that the game was negatively impacted due to it. I had no lag, experienced no inaccurate damage and overall had a really positive experience with the online portion of the beta.As per the norm with multiplayer shooters you can utilise the game’s preset load-outs as well as unlocking your own custom loads as you level up. The beauty of DOOM was that there were a number of approaches to take in your arsenal, where it be a rocket, shotgun, lighting gun, rifle or sniper. Further to this you’re able to modify the way you fire these guns as well as make changes to the aesthetics.