Last week, I headed to Alta studio in Sydney to play A Township Tale and man, I had a blast. The game is an open-world, sandbox, social VR multiplayer experience but even that description doesn’t accurately represent the extensive potential that this game holds. The basic premise of the game is one of survival but not to the normal standard; the game aims at satisfying the needs of humans in its simplicity and adding to that as a players needs expand. You explore a village that time has forgotten using resources to survive to add your mark, done through the cultivation of the land and growing your individual abilities and strengths. The game aims at providing an opportunity for players to fulfil a role of their choosing.Do you want to grow crops to take to market and sell? Be a farmer. Do you want to explore how different resources can be combined? Be a blacksmith. Or do you just want to wander between villages killing monsters (or other players) and increase your skill? The game has a combination of elements from Dragon Age: Inquisition, Dragon’s Dogma and funnily enough; Stardew Valley. These are concealed within a Sword Art Online-esk world which made me super excited as I love the anime. For context, Sword Art Online is the story of a large group of players stuck in VR where death in the game equals death in the real world. This leads to a brave few leading the front lines making their way through the bosses to finish and escape the game. Meanwhile the remaining players go about their lives; doing what they feel is comfortable to support everyone else. Don’t worry though; you’ll live through this game.
During the pre-alpha tech demo, I was introduce to a few of the simple mechanics within the game. This combined with what the developers had to say about potential additions got me super enthusiastic for its release. We started off in an open establishment where I was joined by Joel van de Vorstenbosch, co-founder and lead programmer at Alta. Here we threw stuff at each other, mined, organized our backpack and shot arrows at one another. Side note, he has a much better aim than I. Everything is smooth and as features of a somewhat bare bones game, the foundation is strong for an awesome game to be born.