Sniper: Ghost Warrior 2 / Version Played: PS3
QV Software / City Interactive / PS3/360/PC / March 19th
Sniper: Ghost Warrior 2 is the follow up game to the original 2011 game. The game starts with player taking control of Private Security Consultant Captain Cole Anderson, on the Philippines, with CIA Special Agent Diaz making their way to an old Russian radar post to destroy it while working on a tip that some Mercenaries had assembled there to broker a deal for a Bio-Agent WMD. While Diaz destroys it, he overhears enemy radio chatter about the capture of a spy working for the PSC by the mercenaries. The whole story follows a pretty linear path and doesn’t really offer up any surprises.
Sniper: Ghost Warrior 2 is visually better than the original and this is one of it’s strongest points. The game is built on the CryEngine 3 engine and if you are expecting a game that looks like Crysis 3 then you are going to be sorely disappointed. I encountered a lot of weird glitches whilst playing through the story. There were times when plants and guns showed up out of nowhere and other times when my guns would disappear when going through the water. It all just felt a bit lacking in comparison to what we all know that CryEngine 3 is capable of. The sound in the game does well to set the atmosphere.