[gameinfo title=”Game Info” game_name=”Cloudberry Kingdom” developers=”Pwnee Studios” publishers=”Ubisoft” platforms=”PS3, WiiU, 360, & PC” genres=”” release_date=”Out Now” version_played=”PS3″]
Pwnee Studios describe Cloudberry Kingdom as an “intense, focused, never-ending platformer.” They couldn’t be more right, let me explain to you why.
Before I begin with the actual in game story, let me give you a bit of history behind Cloudberry Kingdom. Originally beginning as a Kick-starter project back in 2012 with a target goal of $20,000 and being described as “the hardest platformer ever”. It is beyond me why anyone would back a game that sounds so challenging but none the less their goal was achieved with an extra $3500 to spare. With the majority of funds being pooled to configure Pwnee Studios game algorithm that can design an infinite number of levels and adjust the in game difficulty based on the individual player but I will go into more detail about that in our “gameplay” heading.