The Legend of Korra takes place between the second and third season of the popular animated television series. Korra is a bender – a special kind of person who can manipulate the elements of water, earth fire or air. Korra is an avatar, a person who can bend all four of the elements, and is thus responsible for maintaining balance in the world.
The game picks up with Korra being opposed by what’s known as a “chi-blocker”, who strips Korra of her bending abilities (conveniently providing her with a void to fill with powers as the game progresses). Following events of the second season, Korra herself unwittingly unleashed Hundun into the real world from the spirit world. An ancient evil, Hundun must be stopped before he spreads chaos throughout the world, and banished back to his spirit realm.
As you’d expect given how boring it sounds on paper, the story of The Legend of Korra is definitely not the focus here. It’s your stereotypical, Saturday morning cartoon type of storyline that only serves to push the action from locale to locale. There’s no surprises, there’s no thrills and there’s really nothing of note here. I’m almost willing to bet that everything in the series itself is more compelling than what’s on offer here.