Delivered by way of newspaper headlines, we are informed of the passing of Madame Take. An avid art collector, she has bequeathed her extensive collection of art to her niece, Sophia Take. Not long after, these works are stolen by Ralph Blackstone and split up. And so the story begins, tracing Miss Take’s mission to recover what is rightfully hers.
I certainly feel that Wonderstruck could have done more to establish Sophia’s character, rather than jump right in to the action. Beyond having been the victim of a crime, there is little to no given motivation for why Sophia takes the law into her own hands and starts stealing the art back. It almost feels as if it was a natural choice to go out and start stealing all the artwork back, and it wasn’t made clear if Sophia was a skilled thief in the first place.
For what the game is, that premise is quite a simple one. In my playthrough, I found that there was very little to sustain the narrative. You will stumble across characters like Harry Carver and Daisy Hobbs, carrying out their own heists, though apart from offering to help and joining Sophia, they do little in the way of helping to drive the story.