Temple of Osiris takes place sometime after the previous game, the Guardian of Light. Whereas the original game was firmly rooted in Mayan mythology and folklore, Temple of Osiris explores Egyptian folklore and mythology instead. It’s a pretty well covered area of fiction in many facets of pop culture but it still does a serviceable job at giving Lara a nice bevy of tombs to, well, raid.
Temple of Osiris has a pretty run of the mill storyline, however. In it, Lara travels to Egypt and teams up with rival treasure hunter Carter Bell to discover the many treasures of the Egyptian tombs. But when Horus and Isis are brought into the midst by an evil god named Set, Lara and Carter must join forces with them to take down the evil god and banish him back to where he came from.
The story itself is, as we mentioned, pretty standard. In fact it’s so generic that it feels like something you’d see in a Saturday morning cartoon version of Tomb Raider rather than the more serious stuff found in the other games. It’s not necessarily bad, it’s just there. It’s unfortunate considering that both Guardian of Light and Temple of Osiris have cheesy throwaway plots and no efforts have been made to improve between games.