Destiny, Bungie’s mass-multiplayer online role-playing game first person shooter – or MMORPGFPS for short – experienced varying criticisms following its release in September this year. Whilst the storyline fell flat and most of the voice acting felt phoned-in, the strong, fluid gameplay and simple, intuitive RPG elements proved very addictive and sucked many players into grinding through what were essentially very repetitive and bland missions in order to acquire new armour and upgrades. Whilst the game was not everything we hoped for, Destiny continued to listen to the community’s concerns and gradually bring about changes. It was my personal hope that many of the grievances I had with the game would be rectified by The Dark Below DLC, the first expansion pack for the core game. At times, I thought it came close but ultimately it failed to reach the potential this game has.
The Dark Below storyline introduces itself through a ‘cinematic cutscene’ found in an icon floating near the Tower on the Orbit Navigation screen. In it, a freaky women, Eris Mora, with mysterious black ooze streaking down her face, tells of her ordeal attempting to kill Crota – a Hive go – and her personal tragedy of being the only survivor. She tasks you with finishing her mission; you are our last hope.
As a set-up, this sounds like an okay beginning, but the story does not progress anywhere from here. Instead, you seemingly run around, doing errands, repeating her mistakes and correcting a few others, with far greater ease then she suggests it will be. Each of the new missions follow the formula of the core story missions to the letter. “Go kill this thing. Now go kill this thing;” there certainly isn’t the variety I’d have hoped for.