I’ve played every Super Smash Bros. game since they began all the way back on the Nintendo 64, but I can’t say that I’ve ever found myself hugely addicted to them. Don’t get me wrong, I’ve always had a great time with it, but I’ve never quite been on the same level as those dedicated fans, putting hundreds of hours into the game across huge time periods.
Super Smash Bros. Ultimate changed all that. Starting with a measly roster of the eight original characters from the first game, on the Switch you now unlock all sixty four characters at a consistent pace. This is the best decision that Nintendo could have made with designing this game. Having over fifty characters from the start would be overwhelming and slowly unlocking each one gave me a greater appreciation for their diverse movesets and play styles. As such, it’s incredibly obvious and encouraging to see the huge amount of detail that the Sakurai and his team have put into each character.As a kind of compromise for all the unlocking you’ll have to do, every one of the game’s 103 stages are available from the get-go. The huge amount of stages is especially impressive when you consider each one has three different versions to play around with, which goes a long way to stop the game from being repetitive, even when playing solo.
When you do unlock all the characters, however, you’ll be amazed just at how much of a variety there is. While it’s annoying to see so many Fire Emblem representatives with so little variation, the rest of the roster is fantastic. The newcomers, in particular, are well rounded and just as viable as the other characters with none of them falling flat or really missing their mark. It’s hard to think with so many characters already that six more could feel so unique and different, but they do and they’re a joy to play.