There are games which stick to the norm, which fit within normal conventions for storytelling, genre and general gameplay. Games which we have come to expect from large publishers year in, year out and are generally safe options. Paradigm is not one of these games. It’s a point and click adventure game which doesn’t stick to the norm. It openly laughs at it, all while taking the genre to a new level of crazy.
The eponymous hero, Paradigm, is a young musician living in a future Eastern Europe, who just wants to create electronic beats and share them with the world. He has hopes and dreams, procrastinates regularly and enjoys a good Dad joke from time to time. Sounds normal and relatable, right? Well he is also a mutated failed experiment living in a nuclear wasteland, whose best friends include a beat boxing plant and an Australian former dating sim AI. It’s weird. It is very very weird. And it only gets weirder. But this is largely what makes Paradigm great. The game, not the protagonist, he is a messed up strange dude with a web browser history that’ll make your mother cry.
It regularly turns tropes we are so accustomed to in point and click games on their head, pokes fun at traditional game design frequently and features some of best ‘out there humour’, or humour in general in a game since the last Borderlands. Regardless of how weird it gets it eases you into it with somewhat relatable themes and simple motivations to begin with, before expanding to introduce a truly out of this world cast and story.