PlayStation VR Worlds is essentially a package of five wildly different experiences. The game stemmed from two early PlayStation VR experiences in the form of The Heist and Ocean’s Descent. It eventuated into a package that included: Danger Ball, Scavenger’s Oddysey and Luge all of which feel like an afterthought.
Each game has a number of different modes with one being a primary story and the rest acting as side missions to prolong the experience. Further to this, there are around 40 challenges in each mode, most of which you’ll complete whilst finishing the main experience. They provide a mild reason to go back, but it’s clear that they’re only there to hide the fact that most experiences whilst immersive, are quite short.The presentation in each of the games is top notch. Whilst you’re waiting for each experience to load, you’re put in a lobby in which you’re able to interact with almost every little thing. For instance, in the London Heist, there are bullets falling which you’re able to headbutt with surprisingly great accuracy.
The London Heist was the first experience I booted up and probably the best experience of the lot. It has you playing through a Heist scenario fit with cutscenes that are in-your-face awesome. The better experience is playing with two move controllers in which you’ll use one to hold a gun and aim and the other to constantly pick up ammo in order to reload. It was the most convincing game in the package in terms of using VR to provide an immersive, yet similar gaming experience. Aiming felt incredibly natural to a point that it was almost scary.