As a kid, I was never a huge fan of the Gran Turismo games. At the time the cars and tracks looked awesome and realistic but I was never a fan of realistic driving so most of my time was spent trying to wall ride and cut shortcuts across the grass to win races. I didn’t do well. It’s fair to say that in the time since then, the franchise has come a long way – spanning multiple console generations and fighting off competitors in the same space. But Polyphony Digital’s latest offering is a strange beast, and a huge step in a different direction for the tried and true series with Gran Turismo Sport.
Stepping back into the world of Gran Turismo, the biggest and most alienating thing for some will be the always-online connection. Yes, we’ve raved on in the past about the need for games to be always connected online, but a sizeable chunk of the game is not available unless you’re connected; which can be a very annoying thing, especially if the network goes down or your internet is out.
This is a big thing – you can still perform custom races, drift trials and even use the virtual reality mode, but for everything else it is practically an online-only game. This even includes the driving school mode, which for new players is probably detrimental to understanding the physics of the game and the cars you will be racing. Jumping straight into a custom race, as I did upon first booting the game, meant that I spent most of my time in walls or gravel traps and not actually on the track.