It’s been seventeen years since the Collapse. The land of Hope County, desolated by nuclear warfare, has been reclaimed by nature and the remnants of humanity. As Captain of Security (or ‘Cap’, as you will be known by henceforth) you are part of a team requisitioned by Carmina Rye of Prosperity, a rebuilt safe haven for humanity to rebuild. But your challenge begins before you even arrive; ambushed by the Highwaymen led by malicious twins Mickey and Lou, the train is destroyed and your crew is decimated, leaving only yourself and Thomas Rush surviving. It now falls upon you to save Rush from the Twins, and reclaim Hope County in the name of Prosperity.
Nobody would have guessed we’d be stepping back into Hope County so soon after Far Cry 5 had ended, especially the way that it did. But with the cult of Eden’s Gate and its prophetic leader Joseph Seed, how does Ubisoft go one further and raise the stakes? The answer doesn’t lie with bigger enemies, but rather a slight shift from the standard first-person shooter genre we’re used to, to one that includes light RPG elements and a more linear story. Far Cry New Dawn may seem like a DLC expansion to Far Cry 5, but it plays out as so much more than that and manages to keep the series fresh.