Gears of War 4 takes place 25 years after the events of Gears of War 3. The world has been ravaged and is slowly recovering from the grip of war and the unstable power source called imulsion. The COG have reformed, but keep a close eye on their people in gathered colonies. You play as JD Fenix, the son of Marcus Fenix, who along with his friends Cait and Del must investigate an attempt by a new unknown enemy to take the people of your colony.
It’s a fairly typical Gears of War story – a conflict between humans and creatures, a hollow death or two and a cliff-hanger that leaves more questions than answers. It sounds like I might not have enjoyed Gears of War 4’s story at all, but on the contrary, I really did. Taking it for what it is and what it sets up, it kept me going through the game’s five acts and weirdly enough I want even more.
Gears of War 4 is a game that had a lot to prove coming off of Judgment, which was not as well received as the original three games were. It’s also from a team who has yet to provide us a Gears of War game, much like Judgment was. But that’s where the similarities end. Gears of War 4 is what you’d expect from a mainline Gears of War game, but it’s got a few new tricks up its sleeve to make it feel new yet familiar – whether it’s from a gameplay perspective or a narrative one.