When I was playing the original State of Decay, there was one resounding feeling I had about it. I enjoyed it, of course, but I felt like it could have been so much better had it had co-op. Just the concept, the premise, was so well suited to this type of game. Enter State of Decay 2. Five years on, the sequel promises a bigger world to scavenge, even more in-depth micromanagement mechanics and four player co-op functionalities. And while State of Decay 2 delivers on so many promises, it falls flat in delivering others.
State of Decay 2 is a little bit different to the original game. You’ll play through a tutorial mission as a randomly generated survivor, which’ll teach you the basics of the game. After that, you’ll be able to settle your small community in one of three maps – and eventually travel between them if you’ve got the resources. From the moment you create your own little base of operations, State of Decay 2 truly begins. The whole map is yours to explore as you see fit and it’s almost three times the size of the original game too, which means there’s a lot to scavenge and explore.