Set on the planet Vekta, some 30 years after the events of The Second Extrasolar War (Killzone 3). The conflicting factions of the Vektans and Helghast must co-exist in a somewhat cold war scenario. After the decimation of the planet Helga, Vekta allowed Helghan refugees to find shelter on their planet. This is where our story begins, as Lucas Kellan, you witness the horrific transition of the Helghan arrival, the event triggers Kellan’s motivation to join the Vektans peace keeping force and counter terrorism, the Shadow Marshalls. As one of the best Shadow Marshalls there is you must preserve the Vektan way of life, and this is where your story begins.
Guerrilla Games have done an absolutely amazing job with the graphical presentation of Killzone Shadow Fall. All their previous games have been masterful, but this game takes it to an all new level with the power of the PS4. Worlds are created without flaw. Lighting textures and particle systems are brilliant, adding even greater depth to their already stunning locations. Unlike previous entries which are known for their darker colour palette and tone, Shadow Fall takes a step in a different direction. Lush forests and the bustling cities of planet Vekta, will certainly take your breath away when you get a moment to reflect on the sheer beauty of these worlds. Running close to 60 frames per second most of the time and a full 1080p in both single and multiplayer, your eyes are sure to be pleased.
Whilst no pre-rendered computer generated cut scenes are present you are treated to a skilful display of the storytelling segments all being displayed in game. Unfortunately, these segments are where the game starts to fall apart with some uninspired voice acting, particularly from your Commanding Officer. Progression through the story can become somewhat exhausting when gaining instruction from your C.O. Luckily though this is the worst of it with remaining voice cast portraying more fluid and natural performances. Kellan portrays much more of a bridge between player and game, saying the absolute minimum to allow the player to connect on a stronger level.