Uncharted 4: A Thief’s End is shaping up to be a breathtakingly beautiful finale to the Uncharted series. I was recently invited to preview the game, experiencing its Madagascan plains and getting the chance to talk about the series with Naughty Dog’s Director of Communications, Arne Meyer.
One of the first things you noticed about the game is how mesmerising the game’s world and graphics are. The plains were breathtakingly huge as there were moments when I could undoubtedly see the foreboding volcano in the distance as I drove through the lush desert jungle and climbed up muddy steep hills.
“We try to make [the environments] so grounded in the real world, even though everything’s stylised and we’re trying to avoid the uncanny valley feeling”, he said. “We want to make it immersive in the real world [by] having an attention to detail – things like the gas can rattling in the Jeep or the gear shift; but also having flowers and grass and the world starting to feel like this is a real environment rather than a game environment”.