Guerrilla Games has been one of the best of PlayStation’s first-party developers, constantly pushing the hardware to its limit. Their work includes the often incredible-looking Killzone games, but Guerilla have left the long-running franchise behind and are soon to release a brand new ambitious franchise in Horizon: Zero Dawn. And there’s a lot to be excited about. I got to spend four hours with various sections of the game last week was left in awe.
Here’s why you should be excited for it.
COMBAT IS SATISFYING
At the start of the game, Aloy starts out with not much more than a bow. This is more than enough to take out the initial few robots that you’ll come across, but trust me, it’ll require a good aim to take them down, but as time goes on and you come across bigger and nastier robots, you’ll need a more appropriate arsenal of weapons and Horizon delivers. You’ll get a Blast Sling which is essentially a giant slingshot, the Ropecaster which allows you to tie enemies down and the shock wire wire which allows you to essentially trap robots using shock or other methods. I was lead to believe in other material we were shown that we’d see even more advanced weapons. The variety of weapons and elements that you can attach to them (fire, ice, poison etc) ensures that combat is varied and satisfying.