At E3 last week, I had the chance to not only go hands-on with a very outlandish South Park: The Fractured But Whole demo, but also speak to the Game Director, Jason Schroeder.
I watched South Park growing up, but admittedly didn’t play a whole lot of the last game. I know the kind of humour, but the content in the game still surprised me (in a good way). For those that haven’t seen the latest trailer, I had to enter a strip club to track down a certain stripper who apparently held answers to a mystery which I wasn’t exactly given much context for.This certain demo incredibly involved children giving lap dances to adult men, spiking a drink in order to knock out a DJ and a lot of farting (whilst lap dancing). It was hilarious, distasteful and quite frankly refreshing to play through a game which was constantly surprising me and taking me to places that no other franchise would dare.
The first game was universally praised for both the comedic value within, but also the varied and fun gameplay mechanics. When I asked what the team had been added in to ensure fans of the game would be just as impressed this time around, Schroeder said: “We’ve kept the main character as well as the turn based combat, but we’ve now added space so you can move around in combat, so it’s more like a board game/tactic game. There’s also a lot more exploration as well as a crafting system, so you’ve actually got a reason to explore and search for things.”