Though it’s throwing its loot-happy helm into the ring alongside games like Destiny and Borderlands, what sells Godfall is the fact it melds the trite and true kill-and-collect concept with traditional hack-and-slash combat. As a Valorian knight, a god-like warrior of rather legendary repute, you’re one of a few who is able to sport Valorplates. They’re an armour set of significant renown to be sure but as far as the game goes, they exist to dole out unique abilities and features to give identity to the character classes.
Another way in which Godfall offers a choice in how players can carve out a unique game experience is in its five weapon classes. These aren’t tied to the Valorplates so you’re able to mix and match and create a build that’ll hold you in good stead for your adventure.
Each of the weapon classes in Godfall comes with a unique move set for players to learn, hone, and apply out on the battlefield. It appears that the game is pretty attack-focused, suggesting that perhaps the best defense is simply a good offense.
Godfall has over 120 unique weapons, with a load of stat variation and effects as well. The weapons are split up into five classes and here’s what you can expect from each of them:
The Dual Blades are absolutely the fastest weapon type in Godfall’s arsenal, focusing on agility and dealing fast, nimble damage to your opponents. Though they’re not necessarily ideal for putting down the larger, armour-clad enemies, the blades make a good clean-up crew for the weaker ads.
As expected you’re able to pull off a quick four-hit combo with these blades, as well as finish it off with a spectacular pirouette through the air to land a heavy Blade Cyclone attack.
After a gradual build-up, you’re also able to unleash an ability called Inner Focus, which serves as a brief damage buff. It looks as though it has a real Spartan Rage flavour to it which, coupled with the dual blades, means this could indeed be the build for fans of the other god-like. There’s also Mortal Coil, a blade hail mary which drags your opponent toward you—it’s likely to be a handy space-closer for those deft at up close and personal combat.
Godfall’s Longsword has been touted as a likely starter weapon. It’s cool, familiar, and serves as a balanced extension of our knight’s arm, offering an instantly relatable feeling that should appeal to the everyman who picks up Godfall and serves to cement the game’s combat systems.
Like the Dual Blades before it, the Longsword is capable of pulling off a quick flurry of four-hits before closing out with a heavy attack. Obviously, it deals out more damage than the nifty blades though it’s slower and subject to some light cooldowns.
The Longsword’s three special attacks are all damage-oriented, which definitely ties into the game’s ethos. Spectral Flurry lets the player phase shift and dart through a series of targets like a golden spectre, dealing out massive damage along the way almost like a shinobi covertly springing from the umbra. It’s a brilliant effect that reminds me a little bit of the ‘Bladedancer’ subclass from Destiny and loans the same brand of beautiful lethality.
Spiral Technique is similar in that it’s a dash attack, although it’s limited to a straight-line so the trick here is to line them up before you knock them down. Those who wield the Longsword are also able to perform a move called a Shield Uppercut, though it relies heavily on pinpoint timing. During the climax of a sword swing, a small window of opportunity will open—as shown by a brief white signal—for the player to inflict a bit of sweet chin music.
Slow, cumbersome but extremely effective in a crowd, Warhammers are a Valorian’s escape rope for the overwhelming numbers they often face on the battlefield. These enormous, two-handed clubs don’t swing nearly as fast as other weapons available in Godfall, but the area-of-effect damage they deal is unmatched.
Designed to shatter the strongest armour and purify the fields of smaller foes, the Warhammer is certainly formidable. Although light and heavy attacks can expedite the process, a Warhammer will gain charge on its own over time. Once charged, you’re able to perform one of two disciplines unique to the hammer.
The first option is a huge area-of-attack slam that discharges energy around the player-character, dealing damage outward, whereas the second option sees the Warhammer’s head impact the ground, sending out an aimed, directional shockwave that obliterates all in its path. It’s clear this weapon is the armoured tank of the lot: it’s steady, deliberate and it packs a mighty punch.
Unlike the Dual Blades, which are for warriors who love it close and personal, Polearms are designed to allow Valorians to control space and keep foes at arm’s length with their long and reaching guard. Designed around high damage through speed and precision, Polearms are for the clinical technicians of martial combat.
Much like the Warhammer before it, the Polearm generates its own charge over the course of a battle. It also has a pair of artful attacks from which to choose, the first being a similar area-of-effect slam to the hammer, except this forward lunge thrusts your knight into the thick of the fight, breaking up swarms of ads and staggering them in the process.
The second is particularly cool as it lets players overarm the Polearm like a powerful javelin, letting players take advantage of the range this whole weapon is built around. From a good distance, and combining with good aim with an enemy’s weak spot, this spear can do a lot of damage.
Much like the seismic Warhammers, these Valorian Greatswords are a two-hand wield capable only by those who wear the powerful Valorplates. It, of course, has the wrecking power of the anvil-like hammer, though it sacrifices some of it to win back the precision necessary to effectively cast a blade down on foes.
Like the other heavier weapons, the Greatsword has two abilities that can be unleashed after a full charge. The first option heaves the player forward through the air like a whirlwind and into the path of enemies and causing a significant amount of carnage. The other sees the knight hurl the Greatsword like a javelin—not unlike the Polearm—to maim all in its path.
It’s evident there’s a lot of variety in arming oneself in Godfall, catering to those who prefer nimble, agile builds as well as those whose sole purpose is to wreck shop and leave not a lot standing.
Combined with the unique abilities that each Valorplate offers, I can’t wait to see the possible permutations and freedoms Godfall’s battle provides to players as their mastery gets them one step closer to defeating Macros, the mad god who awaits at the journey’s end.