Spider-Man Remastered

Marvel’s Spider-Man Remastered And Miles Morales Are Also Getting New 120Hz/40fps Modes

Spider-Man is getting another big upgrade on PS5

Last year, Insomniac introduced an update to the excellent Ratchet & Clank: Rift Apart that added support for 120Hz displays, which also enabled a new framerate cap in the game’s highest-quality “Fidelity” visual mode. This wound up being something pretty special, as Digital Foundry explains, bumping up the framerate in Rift Apart to 40fps not only means a nice little boost of 10fps while retaining the graphical fidelity of the 30fps mode but also keeps frame pacing consistency at a decent level.

Now with the advent of VRR (Variable Refresh Rate) support on PlayStation 5, announced for a handful of titles so far that you can read about here, Insomniac is not only able to smooth things out even further in Rift Apart but they’ve gone the extra mile and added 120Hz/40fps support to another two titles. Both Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales will also be getting the new graphical modes in the same updates that bring VRR support to both games, which is great news.

See the full patch notes below:

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Marvel’s Spider-Man Remastered Update 1.007

  • 120 Hz Display Mode (together with system settings)
    • Reduces input latency
    • Increases frame rate target of Fidelity graphics mode to 40 fps
  • Support for VRR via system settings
    • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
    • When 120 Hz Display Mode is on, the frame rate is unlocked and varies based on gameplay
  • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios

Marvel’s Spider-Man: Miles Morales Update 1.013

  • 120 Hz Display Mode (together with system settings)
    • Reduces input latency
    • Increases frame rate target of Fidelity graphics mode to 40 fps
  • Support for VRR via system settings
    • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
    • When 120 Hz Display Mode is on, unlocks frame rate to vary based on gameplay
  • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
  • Improvements to TAA upsample quality

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