dragon age dreadwolf

Work On Dragon Age: Dreadwolf Is Being Helped By The Mass Effect Team And An Ex-BioWare Producer

Things are heating up at Bioware.

GamesBeat has reported that development on Dragon Age: Dreadwolf, the fourth major installment in BioWare’s beloved RPG franchise, is being given something of a boost with help from some of the team working on the next Mass Effect game as well as the return of an ex-BioWare Executive Producer, Mark Darrah.

The outlet was told in a statement from BioWare general manager Gary McKay that, ““Our studio is focused on creating the best Dragon Age: Dreadwolf while the core Mass Effect team continues their pre-production work.

“We continue to iterate and polish Dreadwolf, focusing on the things that matter most to our fans. As we further connect this new experience with the series’ legacy Mark Darrah will join the team as a consultant, bringing with him years of experience working on Dragon Age. We’re proud to have this team, with strong leadership at the helm, working together to realize the vision we have for the game.”

VIDEO PRESENTED BY PLAYSTATION VR2. CLICK TO LEARN MORE.

Dreadwolf has reportedly been in the post-production stage since September last year, and was said to be playable from start to finish after reaching its Alpha milestone status in October last year according to a blog post from McKay.

RELATED:  The Dead Space Franchise Has Reportedly Been Put On Hold

The re-hiring of Mark Darrah reportedly comes as an effort to bring on a veteran talent able to steer the current team toward something that will connect this new Dragon Age game with the legacy of the franchise.

“BioWare has a long history of making amazing single-player games with powerful stories that fans can immerse themselves within,” EA’s senior vice president Samantha Ryan is quoted as saying.

“They’ve been taking their time on the next Dragon Age, trying new things, bringing in the right people, and making sure they’re refining their game. That’s normal for a complex game of this genre. This phase of production takes time, and the studio wants to make sure it gets it right for its fans.”